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Nosleep correspondence
Nosleep correspondence




nosleep correspondence nosleep correspondence

So that implies a metaplot, a familiar bane of roleplaying. DG was a static setting (no metaplot) throughout its first era of publication, but when it was renewed by Arc Dream, it was made plain (justly, I think) that the setting history would have to move on: the occult threats and political themes of the ’90s are not the same as the ’00s, or ’10s, or those of a bleeding-edge current-day campaign. The recent 2010s DG publishing has been delightfully aware of this, to the extent of making it very clear how the original first edition DG material is set in the late ’90s, pre-9/11 America. Delta Green’s premise is rooted, like CoC always, in careful historical era depiction it’s hella realistic compared to your typical “enter an inn to talk to a mysterious stranger” roleplaying game with its paper-thin fantasy setting. The one thing that I expected, and would have added to the myself, is the “coda” material published later in various DG books. The game (it’s just Call of Cthulhu in game design terms) is what it is, but the campaign material is so crazy good that I’m tempted to play it anyway. Few combine similar subject matter expertise, laborious detail and thematic energy. Damn it’s good, easily among the very top tier of rpg literature ever. I still ended up reading it, been a few years since I read the original.

nosleep correspondence

So I found that the new book is just a retitled re-release of the original Delta Green campaign book from 1997, rather than new material. Particularly as it’s mostly armchair reading for me, haven’t had much opportunity to play it over the years. While puzzling around in DrivethruRPG on Muster-related business, I noticed that a new Delta Green book had dropped! DG is one of my favourite rpg lines, has been for a long time, so a new book is always a treat.






Nosleep correspondence